Grade level: 4
This lesson plan is part of a unit on the Titanic and incorporates ELA standards.
Common cores standards and learning outcomes: Students will follow instructions and use their technological know-how and reading comprehension skills to solve the first mission in The Clue Hunt.
CCSS RF 4.3A Use combined knowledge of all letter-sound correspondences, syllabication patterns, and morphology (e.g., roots and affixes) to read accurately unfamiliar multisyllabic words in context and out of context.
CCSS RF 4.4 Read with sufficient accuracy and fluency to support comprehension.
CCSS SL 4.1C Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
CCSS SL 4.1D Review the key ideas expressed and explain their own ideas and understanding in light of the discussion.
Instructional activities (How does this game help develop language acquisition and development, both oral and written?)
The class collaboratively fills out a Wh question chart recording all the details they know about the Titanic.
Students read two grade level texts about the Titanic in pairs. The texts are written fromt two perspectives, one frome before the sinking of the ship and one from after. They take notes in a graphic oraganizer provided by the teacher.
Students retell their notes to their partners.
Students dicsuss the similarities and differences between the texts.
Students are given the opportunity to complete the first mission in The Clue Hunt. This mission requires players to search for a clue hidden on the Titanic. Students play the game in pairs of two and write down new facts they learned about the Titanic while playing the game. They then use their notes to write a journal entry about life aboard the Titanic.
Assessment
The teacher collects students notes on the texts and on the game and reviews them.
Debriefing
Debrifing takes place in written format. Students jot down notes as the play and then write a reflective journal piece.
What cognitive skills does this game cultivate?
Players need to use logic to solve problems and crack codes, visualize, and comprehend text.
What new literacies does this game cultivate?
Students need to evaluate and synthesize information. They also need to use problem solving skills.
Great lesson plan, Chaya! The game you chose is a great way to improve students' new literacy skills!
ReplyDeleteGreat lesson! I love the way you integrated the game in so well to the lesson, and it makes the titanic come to life for the students.
ReplyDelete