I've always been an avid reader, and I excitedly read, or I should say devour, anything with words. Some books become favorites, and I read them over and over again. The 39 Clues is a great series I started reading as a kid and then reread each book a couple of times. Interestingly, each book in the series is written by a different author and each tells of the adventures of the Cahill family as they embark on a thrilling Clue Hunt. The books took me, the reader, all over the globe as I learned new facts about geography, physics, chemistry, and lots of history. This is why I was delighted to chance upon The 39 Clues Clue Hunt online game a couple of years ago. I believe that these books, as well as the game, are great instructional materials to teach with across the curriculum.
1. What gaming elements provide users the learning content and how?
Text: The game includes lots of textual elements to fully engage players. Dialog boxes provide instructions for players, allow them to "converse" with fellow clue hunters (the series' characters), and highlight interesting facts about geographical locations, famous individuals, and historical eras.
Visual-graphic elements: The content of the game is presented through first-person point of view and takes the player around the world on a clue hunt. Players have to track locations on the globe, look at artifacts in museums, track objects, and crack codes. The players control most of the objects on the screen.
Audio elements: Sound elements give the game a realistic feel. Additionally, some codes require sound in order for players to crack them, such as an audio Morse code.
2. What is the goal of the game?
Players embark on a series of missions to gather clues; each clue is an ingredient for a secret serum. Players need to gather all the clues in order to complete the serum's recipe.
3. What are rules of playing this game?
Players need to follow instructions written in the dialog boxes. You can proceed to a new mission before completing the previous one. Players need to complete all the missions.
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
This game has a fabricated scenario design.
1. What gaming elements provide users the learning content and how?
Text: The game includes lots of textual elements to fully engage players. Dialog boxes provide instructions for players, allow them to "converse" with fellow clue hunters (the series' characters), and highlight interesting facts about geographical locations, famous individuals, and historical eras.
Visual-graphic elements: The content of the game is presented through first-person point of view and takes the player around the world on a clue hunt. Players have to track locations on the globe, look at artifacts in museums, track objects, and crack codes. The players control most of the objects on the screen.
Audio elements: Sound elements give the game a realistic feel. Additionally, some codes require sound in order for players to crack them, such as an audio Morse code.
2. What is the goal of the game?
Players embark on a series of missions to gather clues; each clue is an ingredient for a secret serum. Players need to gather all the clues in order to complete the serum's recipe.
3. What are rules of playing this game?
Players need to follow instructions written in the dialog boxes. You can proceed to a new mission before completing the previous one. Players need to complete all the missions.
4. Does this game have any scenario design? If yes, is this a fabricated or embedded in curriculum-related content?
This game has a fabricated scenario design.
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